It’s been a while, sorry about that! As you know there were changes in the team and I tried to figure out how to best proceed. There was the plan to ditch RPG parts of it to make it easier to develop, but that’s not the case after all. The concept and workflow are streamlined and final now. No change in the team can affect development anymore (finally). This is what you can expect:
– mostly open world (dungeons etc. are separate scenes)
– iso/3D person view
– turn based combat
– story still plays a central part and is not an afterthought
– hearkens back to games like Ultima IV-VII and also some JRPGs like early Final Fantasy.
– it is an RPG… stats, abilities and a party will be there
This is just a small update for now. More details soon. Sorry again for the long silence but I did not want to write anything before the concept and workflow were done and I could be sure that form here on out I could provide constant updates.
I did switch to Unity from Unreal, but don’t worry about the graphics, it will be very close to what you saw in Unreal so far. In my opinion actually quite a bit better.
Holy cow, what a surprise after such a long time! π
Hope all will be working well now, it’s been how many years since I started followiing U9R? π΄π
Hi! Awesome that you are still around!
Yeah it has been long, but there was still so much going on from my move to a different state, main programmer disappearing etc..
I know after all this time people might roll their eyes when I say “NOW it’s perfect, this project is in a better place it has ever been, gameplay is coming together and there is no way there will be a break or big change anymore” – but it’s the truth. I worked out how to basically do this on my own (meaning without nee4ding another programmer) and of course with Patrig doing music and Max helping out with 3D models. No need anymore for another key permanent team member who could grind it all to a halt by not showing up for months or at all.
I am SO excited to show what I have done.