Demo 1.3 - Great start!!!
Posted: Sun Feb 07, 2021 11:49 pm
I just played through Demo 1.3. I must say that I am impressed so far! Great graphics, good start to the story, and I loved the look of the last scene!
You asked for some feedback... Here are the top suggestions that came to mind...
Health and Mana regeneration... Obviously there is right now. Short of adding regeneration or spells to rev=cover them, you'll have to make the potions drop like candy. Which makes them feel cheap. But if you don't a player could get into a pinch where they have low health and low mana, no potions, and cannot continue due to a big fight ahead.
Camera angle - I am fine with your philosophy on the camera angle, but I do wish it was looking outward a little more. Meaning that the camera was slightly lower to the ground.
Story line - I like the twists with the werewolf and the lava creature. But it seemed like I was forced to agree that they were not what they first appeared to be. Take the werewolf... There appeared to be no doubt that they killed the two people from the prior dialog. Consider adding some subtle clues adding a tiny bit of doubt to make the twist more believable. And of course add the option to not believe them / fight them / etc to add choices in gameplay. Preferably with good / bad / different consequences as a result of each choice. Yes, that is a big ask. But it would make the game so much more immersive for more players.
That's it! Great work, keep it up. Looking forward to playing more of Corven!
-Smeg
You asked for some feedback... Here are the top suggestions that came to mind...
Health and Mana regeneration... Obviously there is right now. Short of adding regeneration or spells to rev=cover them, you'll have to make the potions drop like candy. Which makes them feel cheap. But if you don't a player could get into a pinch where they have low health and low mana, no potions, and cannot continue due to a big fight ahead.
Camera angle - I am fine with your philosophy on the camera angle, but I do wish it was looking outward a little more. Meaning that the camera was slightly lower to the ground.
Story line - I like the twists with the werewolf and the lava creature. But it seemed like I was forced to agree that they were not what they first appeared to be. Take the werewolf... There appeared to be no doubt that they killed the two people from the prior dialog. Consider adding some subtle clues adding a tiny bit of doubt to make the twist more believable. And of course add the option to not believe them / fight them / etc to add choices in gameplay. Preferably with good / bad / different consequences as a result of each choice. Yes, that is a big ask. But it would make the game so much more immersive for more players.
That's it! Great work, keep it up. Looking forward to playing more of Corven!
-Smeg