Which Combat System?
Re: Which Combat System?
Turn based, please. I just don’t have the hand/eye coordination for real time.
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Re: Which Combat System?
I repeat the sentiments of some other posters when I say I vote for turn-based combat for nostalgia's sake, though real-time combat is fine with me as well. My main interest is in the story and character-development anyway. Thanks for asking.
Re: Which Combat System?
I'm only saying "real-time" because you said the turn-based would be Final Fantasy style. This isn't a JRPG! Ultima-style, or just leave it as is. Final Fantasy combat would make me a very sad adventurer.
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Re: Which Combat System?
I'd prefer a turn base combat similar to the old Ultima games. Ultima Exodus, that sort. Not a fan of real time, think it detracts from a good amount of nostalgia for me. As a backer, if it's real time I'll be pretty disappointed.
Re: Which Combat System?
I voted for Real time (Backer here). Playing thru Skyrim again it just feels better, UO was like that...
I understand with parties some people like more control, but I prefer less tedious combat and a focus on story and exploration.
I understand with parties some people like more control, but I prefer less tedious combat and a focus on story and exploration.
Re: Which Combat System?
Hi! Wizardry works exactly the same way Final Fantasy does. You give orders who uses which ability on what. The differences between the games are the art style and point of view, not the combat system at its core.
Re: Which Combat System?
Corven won't suddenly have anime characters and random encounters, no worries. If it makes you feel better, don't think Final Fantasy but Wizardry. Same thing. You choose which party member uses which ability on which enemy or ally.
Re: Which Combat System?
Did you try the demo? If not I encourage you to do so. It might surprise you. The combat in Corven is not designed to kill you in seconds if you move wrong. It's designed with the thought in mind that players who want to enjoy the story, puzzles and world don't want to be held back by combat. It's more about how fast you can kill your enemies, not IF you can kill them. It's designed to make you feel good about your Avatar. Even if you are a slow clicker you will not be easily overwhelmed by enemies in Corven. Does that make sense?
Re: Which Combat System?
My initial instinct is to go for the turn based because I can find RT combat overwhelming when controlling a whole party. Taking the time to think about it turn based could become a real slog if your issuing the same commands nearly every round. As deep-tactical combat is not intended to be the focus I suspect that slog would become quite real and detract from the game flow. So Real-Time gets my vote, but I really hope it includes the ability to pause and issue new orders to each party member.
Re: Which Combat System?
I should have clarified, sorry: In Real Time the party members will act on their own - they are AI controlled. You can concentrate on controlling your character. Think Ultima 7, but less chaotic and better AI.Aerenthal wrote: ↑Sat Jun 27, 2020 11:26 amMy initial instinct is to go for the turn based because I can find RT combat overwhelming when controlling a whole party. Taking the time to think about it turn based could become a real slog if your issuing the same commands nearly every round. As deep-tactical combat is not intended to be the focus I suspect that slog would become quite real and detract from the game flow. So Real-Time gets my vote, but I really hope it includes the ability to pause and issue new orders to each party member.